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Rooms · Chapter 6

Entry + mudroom

The first and last room of every day. It handles weather, shoes, bags, keys and packages, and it's where outside dirt either stops or spreads through the house.

IRC R311 egress door + landingsIRC R302 garage separationNEC 210.70(A)(2) exterior door lighting
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6.1

What makes a good entry?

A good entry gives you a place to land: a surface for keys, a seat for shoes, hooks for coats and a floor that shrugs off water.

Stop the dirt at the door.
Perspective: mudroom with bench, cubbies, hooks, tile floor and door to garage
  1. 1Hooks
  2. 2Cubbies
  3. 3Bench
  4. 4Shoe storage
  5. 5Door to garage
  6. 6Boot tray
  7. 7Tile floor
FIG. 6.1 · What makes a good entry?
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The rest of Entry + mudroom: 4 more spreads, 23 drawings and 11 code citations, plus every other chapter, is part of the full fieldbook.

  1. 6.2Doors and landings7 drawings
  2. 6.3Mudroom layout6 drawings
  3. 6.4Floors and finishes5 drawings
  4. 6.5Common mistakes5 drawings

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